These builds include an example script that shows how to interact with the emulator, and can pull information about the party from the US releases of the first three Pokémon generations. With this merged, users can now write and run scripts in Lua, as is possible in some other emulators.Ĭurrently, there is only preliminary support and many features are not yet exposed. The highly-anticipated scripting feature, which has been in development for the past several months, has now been merged and is available in development builds. Scripting support now available in dev builds May 29, 2022.Note also that mGBA is written primarily by a single developer, so at times progress can stagnate after all, mGBA has a bus factor of one.įortunately, the extra-long wait is over, and mGBA 0.10.0 is here now! Read more Maybe we spent a bit too long on the polish, though, since this release was intended to be released months ago. It’s been 10 months since the last minor release, and over a year and a half since the last major release, but progress definitely has not stopped in the meantime.Īlthough a lot of the changes in this version are under the hood, cleaning up a lot of older code, paying down technical debt and fixing bugs, there are still some major new features in this release. An extensive list of changes follows after the cut. This release took a lot longer than expected, but hopefully it’ll be free of new bugs as a result. This version is a bugfix release, which contains several important fixes. Read moreĪ new release of mGBA, version 0.10.1 is available. Time sure does fly, huh? It’s been 10 years now since the very first commit to the mGBA git repository.Īnd while you can read all about the early history of mGBA on the timeline page, I can assure you I had no expectation I’d still be working on this ten years later.īut here we are, a decade later, and I’m still working on it. Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer.Īn extensive list of changes follows after the cut. _ _ _ _ _/Greetings.Latest Development Version: 8127-17a549bafĪ new release of mGBA, version 0.10.2 is available. _ _ _ _ _/Release Information._ _ _ _ _ _ \_ _ Final Fantasy VI Advance (c) SquareEnix _ _ _/ I honestly cannot give this game enough credit. This was pretty cool, so that I could keep my favorite characters and leave out the ones I didn't care for - weren't helpful. All the characters have unique, detailed pasts, and how they're all intertwined with one another on their quest to stop the Empire from recreating the devastating War of the Magi.Īt the end of the game, there is a total of like 16+ playable characters to choose from, so with a selection like that, you're bound to come up with some combination that you like. All of the other Final Fantasy stories are "good" but there was something about this storyline that just made it awesome. The storyline to this game is what truly makes it a masterpiece. The gameplay is quite similar to that of Final Fantasy IV (II in SNES version) except some things have been enhanced, as well as the graphics (well, not of the DS remake, but I'm talking of the GBA and the SNES versions of FFIV). ![]() I don't normally replay games that often, but I can safely say that I've replayed Final Fantasy VI 3+ times! The story is brilliant, the characters amazing, the soundtrack superb and the gameplay flawless!
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